Feymark

The Second Adventure

After having some time to rest from his previous ordeal the player receives word that his help has been requested in the town on the other side of the lake. After reviewing several options (including Fey Stepping across the lake) the player seeks passage on a boat from the Elves that live on the lake.

Upon arriving in the town of Sullock (other side of the lake) he immediately visits the local burgomeister for information. It turns out that his help was requested by one of the local fish merchants because his son had gone missing. According to his father his son (James) had a habit of occasionally ‘taking a break’ from the family business, but although the burgomeister and the town guard thought that his son had simply run away he did not believe this to be the case. The player decided to investigate and sought out James’ best friend. The best friend told him that James had a hiding spot somewhere where he would go when he was fed up with the family business. He didn’t know exactly where, but he had followed him once and it was somewhere near the cemetary.

Using his Nature skill to track James’ path the player wound up in an old crypt. After searching the crypt he discovered a secret passage leading down into a larger crypt. Because his attention never wavered the player found a trap before it was triggered. Something was watching through a thin slit in the wall… Sneaking past the peephole the player came upon several kobolds waiting to ambush him. After dispatching the kobolds the player pulled the lever that triggered the trap in order to see what it did. Two gates slid down from the ceiling trapping the player between two rooms/alcoves. Three kobolds came running from the opposite alcove because they had heard the gates slamming down. Although the last two kobolds were easily dispatched, the front kobold was still coming toward the player. The player used his Fey Step to teleport out of harm’s way to the opposite side of the gate. The kobold reset the trap using the lever and ran towards the player. The player and the kobold had it out while the gates were still being raised until the player proved victorious. After healing himself a bit the player went onwards and defeated three more kobolds that were in their living quarters. Unfortunately the player had not found James yet and it seemed like the dungeon was devoid of exits and creatures. A careful look around discovered another secret door in the northern most room of the dungeon with a stairwell leading down.

Downstairs the player could hear some moaning and shuffling. Using a clever combination of the Light cantrip and a rock the player had a way of exploring the passageway in front of him without having to risk any encounters and/or traps. After battling several (weak) zombies in several rooms the player came upon what seemed to be the final room of the dungeon. There were several human sized cages in various states of decomposition and a few places where Doomspore was growing abundantly. In this room there were three more zombies and a couple of skeletons. All three zombies were tricked into coming close together by tossing the ‘light rock’ into the room and quickly dispatched using an area effect spell. The skeletons turned out to be more problematic as they had short bows, but after a battle that waged through several rooms and the main corridor they too were dispatched by the player. After all this, there was still no James to be found.

After some more digging the player discovered yet another secret door, this time leading to a study of some kind. Lying on a bed in this room was James, alive if slightly starving and dehydrated. It turned out that the kobolds had recently moved into the upper floor, unbeknownst to James and he had only narrowly escaped into the lower level. After finding the study he came across several scrolls, hoping that these might help him he inadvertently summoned a small army of the undead. In a desk in this room the player found an old diary of the necromancer that used to call this dungeon home. It turns out that he had been part of the ancient war effort like the elf in the tower, but this one had been exiled because of his necromancy. He believed necromancy to be the key to winning the war, but after he was exiled he had to leave the ‘lab’ because the army knew where it was. He did mention another lab near one the other towers that they had not yet discovered to which he would move his research…

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Smannesman

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